How to design a survival horror game : Part 2 – Pathologic
Fine wine has it’s limits… In the last article, we got into some of the theory behind what makes a good, oppressive, frightening survival horror…
Fine wine has it’s limits… In the last article, we got into some of the theory behind what makes a good, oppressive, frightening survival horror…
Survival Horror is one of my favorite genres, I have not designed a survival horror game before, but I think I have an understanding of…