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    Month: September 2021

    Unreal Engine 5 Ultimate Quixel Megascans Tutorial

    Megascans and I have a complex history My experience with Megascans is dismal indeed. I tried to run a megascan and it crashed my engine,…

    nikolaisokolov
    Nikolai Baskin Sokolov September 8, 2021
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    How to design a survival horror game : Part 2 – Pathologic

    Fine wine has it’s limits… In the last article, we got into some of the theory behind what makes a good, oppressive, frightening survival horror…

    nikolaisokolov
    Nikolai Baskin Sokolov September 7, 2021
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    How to Design a Survival Horror Game

    Survival Horror is one of my favorite genres, I have not designed a survival horror game before, but I think I have an understanding of…

    nikolaisokolov
    Nikolai Baskin Sokolov September 7, 2021
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    Unreal engine AI vs Unity AI

    Let’s not be too hasty There is not particularly much room for comparison here. Unity AI is not as good as Unreal AI. Unreal has…

    nikolaisokolov
    Nikolai Baskin Sokolov September 6, 2021
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    How to make a 2D Game in Unreal Engine 5

    Building a 2D game in Unreal is easy. I haven’t even looked up how to do it yet, but I know there are some good…

    nikolaisokolov
    Nikolai Baskin Sokolov September 4, 2021
    0 Comments

    Should I switch from Unity to Unreal 5

    Intro Unreal Engine 5 is a direct upgrade from Unity. There is no reason not to upgrade really. Unreal 5 has better graphics, it has…

    nikolaisokolov
    Nikolai Baskin Sokolov September 4, 2021
    0 Comments

    RTX vs Lumen – Unreal Engine 5

    Ok I’m going to have to do a bit of learning with this one. What precisely is RTX Raytracing? I’m familiar with Lumen but this…

    nikolaisokolov
    Nikolai Baskin Sokolov September 3, 2021
    0 Comments

    Best RAM for Game Development

    Vengeance is Mine If you’re developing for Unreal Engine 5, RAM is not to be neglected. A lot of people will lie to you on…

    nikolaisokolov
    Nikolai Baskin Sokolov September 1, 2021
    0 Comments

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